Wednesday, June 25, 2008

GamePro: 5 band-centric Guitar Hero games that would rock

Guitar Hero: Aerosmith, launching June 29, isn’t just a collection of songs grouped together by artist for a stand-alone rhythm game. It’s sort of like Behind The Music in interactive form, letting players vicariously relive Aerosmith’s 30 year performance history in near-chronological order, from high school to international stardom.

So based on mega-platinum sales on multiple occasions (read: broad appeal), a storied history, and anthemic riffs, here are the top five bands we’d like to see in their own Guitar Hero games.

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Tuesday, June 10, 2008

GamePro: The 7 Crappiest Games of This Generation

As we approach the middle era of seventh generation consoles, GamePro lists the most miserable games released so far. Dodge these stinkers at all costs. But don’t let the following countdown numbers confuse you — these games are all trash.

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Thursday, May 1, 2008

GamePro: 5 easy ways to fix complicated controllers

Developers agree: video game controllers are too complicated! Here are five easy ways to simplify them.

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Friday, April 18, 2008

GamePro: The 10 Most Underrated Consoles

The road to modern video games is littered with the corpses of noble game consoles who flew too high to the sun. Here are the 10 best under-achievers of all-time.

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Tuesday, March 4, 2008

GamePro: The 8 Most Promising Non-Sequels of 2008

2008 may end up being the year of the sequel. Just listen to this lineup of high-profile follow-ups: Super Smash Bros. Brawl, Grand Theft Auto IV, Ninja Gaiden 2, StarCraft 2, Fallout 3, Metal Gear Solid 4, Resident Evil 5, Mario Kart Wii, Guitar Hero 4, Resistance 2, Gears of War 2, and Call of Duty 5. Hopefully these games warrant their existence, and we’re confident many will.

But what about new games, the ones that lead not just follow? Marketing types call them “original IPs;” we call them risk-takers. So in an effort to applaud their individuality, we profile the most promising ones for the rest of the year, based on first-impressions, breakout potential, and pedigree. A handful of titles are based on existing themes and ideas, but their creative spirit should not be overlooked.

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Friday, February 8, 2008

GamePro: Which controller has the best battery life?

Ever wonder which controller has the best battery life? If so, you’re in the right place. Over the last month, we juxtaposed Xbox 360, Wii, and PS3 controllers at GamePro Towers to find out which ones go the distance. Though our research is far from scientific, we isolated all obvious variables, rigorously documented our findings, and worked in an uncontaminated testing environment for optimal significance.

For our tests, we cleaved to the following criteria: We only used out-of-the box hardware — that means no charger packs for 360 and Wii, which must be purchased separately. We played a wide variety of games on each console, including lengthy single-player adventures and shallow downloadable games, both online and off. We played for varying time intervals, from fifteen minutes to upwards of eight hours (Hello weekends!). We used Duracell CopperTops for 360 and Wii testing. And we deemed all battery(s) dead after attempting to reconnect the controller for a third consecutive time. Behold, the results:

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Tuesday, January 15, 2008

GamePro: The truth behind doctored screenshots

In December of 2007, game developer Guerrilla Games admitted to altering newly released Killzone 2 screenshots in order to make them look more attractive. “There are only the tiniest bit touched up,” said the company’s QA manager, Seb Downie, in a PlayStation.com reply to savvy gamers who noticed discrepancies when compared to actual gameplay footage. “There was a little bit of color-correction done and some minor polish, but nothing major,” he maintained.

Indeed, the advertised screenshot was hardly a radical improvement over its in-game counterpart. But it wasn’t the first time Guerrilla Games had altered the game’s appearance, either. Killzone 2’s debut trailer, shown in 2005, looked a lot more glamorous than it did two years later when proper gameplay was shown at E3. And who can forget EA’s exaggerated 2005 promo for its next-gen Madden? The screenshots looked superb, but the actual gameplay looked glaringly inferior when it was released later that year.
The Proof is in the Pudding

Faked, enhanced, or otherwise augmented screenshots are commonly called “bullshots.” Their intent is to make a game look more appealing than it actually is, and their occurrence has largely existed since video games were first commercialized. So are bullshots misleading or just good marketing?

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Thursday, December 27, 2007

GamePro: Top 10 video game headlines of 2007

GamePro lists the biggest stories of the year – some shocking, others far-reaching, everything you need to know.

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Friday, December 21, 2007

GamePro: The 11 best Wii games of 2007

Amid the myriad of mediocrity and contrary to popular belief, there are several high caliber Wii games deserving of your time. These are the best so far limited to only one mini-game and excluding GameCube ports. Let the listing begin!

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Sunday, November 25, 2007

GamePro: The best holiday games you’ve never heard of

We’re betting you already have an ample supply of choice games to play this Christmas given the recent glut of releases. But that doesn’t mean the following titles aren’t deserving of your attention. Afflicted by a lack of advertising, an unfamiliar name, or just taking a back seat to Halo and Mario, these unsung holiday games should be on your radar — if not your game shelf.

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