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	<title>Smooth Harold, The Blog of Blake Snow &#187; Edge</title>
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	<link>http://www.smoothharold.com</link>
	<description>Husband, father, writer, and proprietor.</description>
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		<title>EDGE: 5 Ways to Jumpstart Atari</title>
		<link>http://www.smoothharold.com/edge-5-ways-to-jumpstart-atari/</link>
		<comments>http://www.smoothharold.com/edge-5-ways-to-jumpstart-atari/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 17:38:07 +0000</pubDate>
		<dc:creator>Blake</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Edge]]></category>
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		<description><![CDATA[Much like a stolen car, Atari has been gutted and sold for its parts over the years. It has changed ownership numerous times since its formation in 1972 and was recently delisted from the NASDAQ stock exchange amid near-financial ruin. It&#8217;s embattled, confused, and has few prospects other than its recognizable name. So how can [...]]]></description>
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		<title>Edge: Top 10 taglines in video games</title>
		<link>http://www.smoothharold.com/edge-top-10-taglines-in-video-games/</link>
		<comments>http://www.smoothharold.com/edge-top-10-taglines-in-video-games/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 17:44:39 +0000</pubDate>
		<dc:creator>Blake</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Edge]]></category>
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		<category><![CDATA[Published Games]]></category>
		<category><![CDATA[taglines]]></category>

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		<description><![CDATA[Videogames have seen their share of forgettable taglines over the years. In 1993, Atari challenged prospective buyers to &#8220;Do the math&#8221; when considering an upgrade to their not-quite 64-bit console, the Jaguar. Gamers &#8220;did the math,&#8221; weren&#8217;t impressed, and decided to wait another year or so before upgrading to a PlayStation. Similarly, Nintendo told gamers [...]]]></description>
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		<title>Edge: Activision says Guitar Hero Still Relevant</title>
		<link>http://www.smoothharold.com/edge-activision-says-guitar-hero-still-relevant/</link>
		<comments>http://www.smoothharold.com/edge-activision-says-guitar-hero-still-relevant/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 18:00:48 +0000</pubDate>
		<dc:creator>Blake</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Edge]]></category>
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		<description><![CDATA[Next Generation sat down with Activision Senior Vice President of Marketing Will Kassoy on Friday to discuss Guitar Hero, EA’s competing Rock Band, and casual games for Wii.
“There was a lot of unmet demand due to controller shortage with the release of the first Guitar Hero,” Kassoy said when asked about the franchise’s massive success. [...]]]></description>
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		<title>Edge: Graphical Improvements Coming to Halo 3</title>
		<link>http://www.smoothharold.com/edge-graphical-improvements-coming-to-halo-3/</link>
		<comments>http://www.smoothharold.com/edge-graphical-improvements-coming-to-halo-3/#comments</comments>
		<pubDate>Wed, 30 May 2007 18:11:08 +0000</pubDate>
		<dc:creator>Blake</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Edge]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Published Works]]></category>

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		<description><![CDATA[Since Microsoft launched the beta for Halo 3 two weeks ago, some have murmured that the graphics are a bit, well, uninspiring, especially in comparison to Gears of War. Next-Gen spoke to Bungie about this perception.
Bungie&#8217;s Frank O’Connor talked about the public’s reception to the beta and any changes in the game in the months [...]]]></description>
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		<title>Edge: Why are there so many World War II games?</title>
		<link>http://www.smoothharold.com/edge-why-are-there-so-many-world-war-ii-games/</link>
		<comments>http://www.smoothharold.com/edge-why-are-there-so-many-world-war-ii-games/#comments</comments>
		<pubDate>Tue, 22 May 2007 18:12:50 +0000</pubDate>
		<dc:creator>Blake</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[Edge]]></category>
		<category><![CDATA[Published Works]]></category>
		<category><![CDATA[World War II]]></category>

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		<description><![CDATA[Out of all the period games that could be made, a lopsided majority end up being about World War II. In the 2006 calendar year alone, a whopping 23 World War II-themed games (including special editions) were released at an average of two titles per month. Unthinkable? There&#8217;s a reason.
&#8220;Throughout history, one of the most [...]]]></description>
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		<title>Why video game dialogue is so cheesy</title>
		<link>http://www.smoothharold.com/why-video-game-dialogue-is-so-cheesy/</link>
		<comments>http://www.smoothharold.com/why-video-game-dialogue-is-so-cheesy/#comments</comments>
		<pubDate>Thu, 03 May 2007 15:49:00 +0000</pubDate>
		<dc:creator>Blake</dc:creator>
				<category><![CDATA[Archives]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[creative]]></category>
		<category><![CDATA[Edge]]></category>
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		<guid isPermaLink="false">http://www.smoothharold.com/wp/?p=656</guid>
		<description><![CDATA[Those who know me well know I like video games. I don&#8217;t get to play them as much as I&#8217;d like to, but I do have the opportunity to write about them as a freelancer. So why is video game dialogue so cheesy? Why do I get embarrassed sometimes when my wife comes in the [...]]]></description>
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