design

Friday, May 9, 2008

Photoshoping children looks trashy

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I’m actually okay with airbrushing from a design standpoint — to an extent. So long as you “clean up” blemishes, I’m fine with it. But I also believe mainstream designers have gone to far recently, especially when they start digitally thinning tubby individuals or make humans look more like plasticized wax than a living organism. The above photo illustration, by Jill Greenberg, is brilliant in its subject (to candidly capture toddlers crying), but her Photoshop hack job looks disturbingly awkward. Can we at least spare the children? This picture would have been so much better unadulterated.

Thursday, January 24, 2008

Any person wearing a black mock turtleneck needs to watch this documentary, NOW

I’ve blogged about Helvetica before (my review here), and now that the documentary is posted in its entirety on Google Video, there’s really no reason for anyone not to see it. Get that!

Tuesday, July 24, 2007

Need a little design inspiration? Peep Faveup.


Faveup is a nifty little Digg-esque voting site for designers looking for inspiration. The site features logo, biz card, flash sites, and css site designs for the uninspired. Granted, some of the looks are trendy and Fisher Pricey, but overall, its a fresh take on the current state of design. Check it!

Friday, June 22, 2007

Helvetica: Yet another documentary I want to see


It’s documentary week here at Smooth Harold, and this is one I’ve been wanting to see since it first premiered in NYC in March. It’s called Helvetica, and it’s all about type and design.

Here’s a snippet from Kottke’s 4/5 star review: “Perhaps the highest praise I can offer for Helvetica comes courtesy of [my wife], who was snickering on the way into the theater about going to see a movie about a font and exited saying, ‘that was great, now I want to be a designer!’ The rest of the audience, mostly designers and type folks, loved it as well. But for the non-design folks, what’s compelling about the movie is getting a glimpse of how designers think and work; that it’s not just about making things look pretty.”

Unfortunately, I’ll have to wait until it hits DVD as the film is only showing on the artsy fartsy coasts. Any one else seen it?

Tuesday, May 8, 2007

St. Maarten’s beach looks so relaxing…


This, my friends, is how you want to vacation on St. Maartens… With a ginormous metal tube flying 40 feet above your head every 15 minutes as you try to relax on the beach. No, that’s not photoshoped. Other amazing photos of the civil engineering atrocity can be seen here.

[via Kottke]

Tuesday, May 2, 2006

How to Make Something Look Good

I had a recent conversation with a colleague of mine who was asking about good design, specifically for websites. Here’s what I told him:

“Don’t try to make a website look good. Ensure that it doesn’t look cheap and that it wouldn’t hurt an audience from further viewing it. There’s a difference. By focusing on not making [a site] look bad, it will naturally look good.”

Over the past five years, that has always been my approach, and it has been a very successful one for me. I’m not the best designer, but I do know how to make something look clean and professional which is what it should be doing anyway. A website is to content as a glass is to water. Don’t let the glass distract from the importance of the water.

See also: Intelligent Design (May 2005)

Monday, May 16, 2005

Intelligent Design

Too many people try to think outside of the box, especially when it comes to product design. I guess they think that being outside of the box will automatically classify their efforts as creative. This belief couldn’t be further from the truth. Good design doesn’t always require creativity. Innovation does. So I guess before starting to design a product you need to decide, “Am I’m designing or innovating?” Once you get that down, you’ll be much more successful with your creations.

A quick example of this might be if you were a shirt designer. You might decide to “design outside of the box” by moving the shirt pocket from the left side to the right. The shirt was already working fine though as shirt users expect the pocket to be on the left side. In this case, you wouldn’t reinvent the shirt, just redesign it to make it look better. Maybe try a new pattern or a different color, but don’t try to innovate the already functioning shirt. You have to consistently use common sense to achieve intelligent design.

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Saturday, April 23, 2005

Problem Solving

Some of you may like to know: exactly how does Griffio go about solving our clients’ business challenges? Well, we’ve loosely documented but rigidly followed the below ideology. (It applies to all sorts of problems and not just how to make web-based business software.)

  1. Discover. Find out what the problem is. A lot of times, you can just ask, “What’s the problem?” or “How can I make your job easier?” Otherwise, conduct in-depth research, such as thorough exploration and investigation to expose the predicament.
  2. Design. After you understand where the problem is, you need to think it through. What ways can you solve the issue? What would work best? Continued research must take place to test your ideas during this phase. Contrary to popular problem solving formulas, this is where most of the testing should take place. An example would be how a certain web page will work or how my audience would react to this idea. Try to uncover any potential hang-ups the idea or process may have.
  3. Develop. Create or build the supporting materials. This step generally includes the use of technical tools such as a software editor, a hammer, or even written notes. Good craftsmanship must take place to ensure quality.
  4. Deliver. Once the system or idea is built or completed, deliver it, launch it, present it, or sell it. This is the part where you give and/or tell the “problemee” what you think will best improve their current state.
  5. Support. This is where you help implement you solution, be it an idea or website. Problem solving requires change, both logistical and behavioral. Good support facilitates that change. The audience should be free to ask questions or get training as to how to best use your idea.

Hopefully, this will help or add to how you approach problems. The idea is to use these steps or a derivative of them in solving just about anything. If you come up with any areas that this might not work (i.e. marriage) please let me know by filling out our quick and easy comment box.